Selasa, 18 Oktober 2011

Pertemuan 3

Pemodelan bisnis adalah studi organisasi. Selama proses pemodelan bisnis, Anda memeriksa struktur   organisasi dan melihat peran dalam perusahaan dan bagaimana mereka saling berhubungan. Anda juga memeriksa workflow organisasi, proses utama dalam perusahaan, bagaimana mereka bekerja, seberapa efektif mereka, dan apakah ada hambatan. Anda akan memeriksa entitas luar, baik individu atau perusahaan lain, yang berinteraksi dengan bisnis, dan melihat implikasi interaksi tersebut. 


 mungkin perlu melakukan pemodelan bisnis jika:

  1. Anda dan workgroup Anda hal yang baru bagi organisasi
  2. Organisasi telah baru mengalami business process re−engineering.
  3. Organisasi berencana untuk menuju business process re−engineering.
  4. Anda sedang membangun perangkat lunak yang akan digunakan oleh sebagian besar organisasi.
  5. Ada alur kerja besar dan kompleks dalam organisasi yang tidak terdokumentasi dengan baik.
  6. Anda seorang konsultan dalam organisasi yang sebelumnya anda tidak bekerja didalamnya.

Business use-case model, dengan elemen-elemen: Business Actor dan Business Use-case, serta Activity Diagram untuk menjelaskan model business use-case.




  1. Business Modeling
    1. Business Diagram
    2. Activity Diagram
    3. Analysis Level Class Diagram
    4. System Use Case Modeling
      1. Actor
      2. Use Case
      3. Diagram Use Case
    5. Analysis
      1. Flow of event
      2. Spesifikasi tambahan
      3. Diagram sekuensial dan diagram kolaborasi level analisis
      4. Diagram kelas level analisis
    6. Desain
      1. Sekuensial
      2. Class level Design
      3. Diagram statechart
      4. Komponen
      5. Deployment
    7. Coding
    8. Testing
    9. Implementasi dan distribusi
Business objek model, dengan elemen-elemen: Business Worker (Pekerja Bisnis), Business Entity (Entitas Bisnis), relasi asosiasi dan generalisasi

Selasa, 20 September 2011

Tugas PBO

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Soundmusic
{
staticclassEqualz
    {
staticint Vol = 5;
staticint Bas = 5;
staticint treb = 5;

publicstaticint Volume
        {
get
            {
return Vol;
            }
set
            {
if (value>= 0 || value<= 10)
                    Vol = value;
            }
        }

publicstaticint Bass
        {
get
            {
return Bas;
            }
set
            {
if (value>= 0 || value<= 10)
                    Bas = value;
            }
        }

publicstaticint Treble
        {
get
            {
return treb;
            }
set
            {
                treb = value;
            }
        }
    }
}




using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Soundmusic
{
classCD
    {
string artist;
string[] song = newstring[3];
int[] durn = newint[3];
publicstring Artist
        {
get
            {
return artist;
            }
privateset
            {
                artist = value;
            }
        }

publicstring getSong(int i)
        {
if (i >= 0 && i < song.Length)
return song[i];
else
return"";
        }

publicint getDuration(int i)
        {
if (i >= 0 && i < durn.Length)
return durn[i];
else
return 0;
        }

publicint totalSong()
        {
return song.Length;
        }

public CD(string artist, string song1, int dur1, string song2, int dur2, string song3, int dur3)
        {
            Artist = artist;
            song[0] = song1;
            song[1] = song2;
            song[2] = song3;
            durn[0] = dur1;
            durn[1] = dur2;
            durn[2] = dur3;
        }
    }
}




using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Text;
using System.Windows.Forms;

namespace Soundmusic
{
structChannel
    {
string name, chan;
public Channel(string name, string chan)
        {
this.name = name;
this.chan = chan;
        }
publicstring Name
        {
get
            {
return name;
            }
set
            {
                name = value;
            }
        }
publicstring Channl
        {
get
            {
return chan;
            }
set
            {
                chan = value;
            }
        }
    }

publicpartialclassRadio : Form
    {      
double lowLimit = 88.0;
double hiLimit = 108.9;
double freq;

List<Channel> channelList = newList<Channel>();

Channel DJFM = newChannel("DJ FM", "94.8");
Channel Istara = newChannel("Istara", "101.1");
Channel Prambors = newChannel("Prambors", "89.3");
Channel EBS = newChannel("EBS", "105.9");
Channel Trijaya = newChannel("Trijaya", "104.7");
Channel MRadio = newChannel("M-Radio", "98.8");

privatevoid AddChan()
        {
            channelList.Add(DJFM);
            channelList.Add(Istara);
            channelList.Add(Prambors);
            channelList.Add(EBS);
            channelList.Add(Trijaya);
            channelList.Add(MRadio);
        }

privatevoid CheckChannel()
        {
            channelName.Text = "";
foreach (Channel ch in channelList)
            {
if (freqBox.Text == ch.Channl)
                {
                    channelName.Text = ch.Name;
break;
                }
            }
        }

public Radio()
        {           
            InitializeComponent();
            freq = lowLimit;
            freqBox.Text = freq.ToString("##.##");
            AddChan();

        }

privatevoid radioNext_Click(object sender, EventArgs e)
        {
if (freq < hiLimit)
                freq += 0.1;
else
                freq = lowLimit;
            freqBox.Text = freq.ToString("##.##");

        }

privatevoid freqBox_Leave(object sender, EventArgs e)
        {
if (double.Parse(freqBox.Text) > hiLimit || double.Parse(freqBox.Text) < lowLimit)
            {
MessageBox.Show("Frequency exceeds the limit","Error",MessageBoxButtons.OK,MessageBoxIcon.Error);
                freqBox.Text = freq.ToString("##.##");
            }
            freq = double.Parse(freqBox.Text);
        }

privatevoid radioPrev_Click(object sender, EventArgs e)
        {
if (freq > lowLimit)
                freq -= 0.1;
else
                freq = hiLimit;
            freqBox.Text = freq.ToString("##.##");
        }

privatevoid Radio_Load(object sender, EventArgs e)
        {
            volBar.Value = Equalz.Volume;
        }

privatevoid volBar_Scroll(object sender, EventArgs e)
        {
Equalz.Volume = volBar.Value;
        }

privatevoid freqBox_KeyDown(object sender, KeyEventArgs e)
        {
if (e.KeyData == Keys.Enter)
            {
if (double.Parse(freqBox.Text) > hiLimit || double.Parse(freqBox.Text) < lowLimit)
                {
MessageBox.Show("Frequency exceeds the limit", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    freqBox.Text = freq.ToString("##.##");
                }
                freq = double.Parse(freqBox.Text);
            }
        }

privatevoid freqBox_TextChanged(object sender, EventArgs e)
        {
            CheckChannel();
        }

privatevoid autoNext_Click(object sender, EventArgs e)
        {
            channelName.Text = "";
while (channelName.Text == ""&& freq < hiLimit)
            {
                freq += 0.1;
                freqBox.Text = freq.ToString("##.##");
            }
        }

privatevoid autoPrev_Click(object sender, EventArgs e)
        {
            channelName.Text = "";
while (channelName.Text == ""&& freq > lowLimit)
            {
                freq -= 0.1;
                freqBox.Text = freq.ToString("##.##");
            }
        }
      }
}




using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Text;
using System.Windows.Forms;

namespace Soundmusic
{
publicpartialclassMusicPlayer : Form
    {
CD myCD = newCD("Peterpan", "Satu Bintang", 180000, "Topeng", 210000, "Tak Ada yang Abadi", 240000);
int counter = 0;
bool isPlay = false;
bool isRecord = false;
int dur = 0;
int MaxTimeRec = 300000;

public MusicPlayer()
        {           
            InitializeComponent();
        }      

private void MusicPlayer_Load(object sender, EventArgs e)
        {
            volBar.Value = Equalz.Volume;
            bassBar.Value = Equalz.Bass;
            trebleBar.Value = Equalz.Treble;
            setSong(counter);
            myTimer.Stop();
            isPlay = false;
            isRecord = false;
            PlayPauseButton.Text = "Play";
            recordButton.Text = "Rec";
        }

private string ConvertToTime(int i)
        {
int min = i / 60000;
int sec = (i - (min * 60000)) / 1000;
string time = min.ToString() + ":" + sec.ToString();
if (sec == 0)
                time += "0";
if (sec<10)
            {
                time = min.ToString() + ":0" + sec.ToString();

            }
return time;

        }

private void setSong(int i)
        {
            ArtNamelabel.Text = myCD.Artist;
            songLabel.Text = myCD.getSong(i);
            durationPlayBar.Maximum = myCD.getDuration(i) / myTimer.Interval;
            endTimeLabel.Text = ConvertToTime(myCD.getDuration(i));
            durationPlayBar.Value = 0;
            dur = 0;
            startTimeLabel.Text = "0:00";
        }

private void volBar_Scroll(object sender, EventArgs e)
        {
Equalz.Volume = volBar.Value;
        }

private void bassBar_Scroll(object sender, EventArgs e)
        {
Equalz.Bass = bassBar.Value;
        }

private void trebleBar_Scroll(object sender, EventArgs e)
        {
Equalz.Treble = trebleBar.Value;
        }

private void nextSongButton_Click(object sender, EventArgs e)
        {
            myTimer.Stop();
if (counter < myCD.totalSong() - 1)
            {
                setSong(++counter);
            }
            myTimer.Start();
        }

privatevoid prevSongButton_Click(object sender, EventArgs e)
        {
            myTimer.Stop();
if (counter > 0)
            {
                setSong(--counter);
            }
            myTimer.Start();
        }

private void myTimer_Tick(object sender, EventArgs e)
        {
if (durationPlayBar.Value < durationPlayBar.Maximum)
                durationPlayBar.Value += 1;
else
            {
                myTimer.Stop();
return;
            }

            dur += 1000;
            startTimeLabel.Text = ConvertToTime(dur);
        }

private void PlayPauseButton_Click(object sender, EventArgs e)
        {
if (!isPlay)
            {
                PlayPauseButton.Text = "Pause";
                myTimer.Start();
                isPlay = true;
                recordButton.Enabled = false;
            }
else
            {
                PlayPauseButton.Text = "Play";
                myTimer.Stop();
                isPlay = false;
                recordButton.Enabled = true;
            }
        }

private void stopButton_Click(object sender, EventArgs e)
        {
            myTimer.Stop();
            setSong(counter);
            PlayPauseButton.Text = "Play";
            isPlay = false;
            recordButton.Enabled = true;
        }

private void MusicPlayer_Leave(object sender, EventArgs e)
        {
            myTimer.Stop();
        }

private void durationPlayBar_Scroll(object sender, EventArgs e)
        {
            startTimeLabel.Text = ConvertToTime(durationPlayBar.Value * 1000);
            dur = durationPlayBar.Value * 1000;
        }

public void recording()
        {
            nextSongButton.Enabled = !nextSongButton.Enabled;
            prevSongButton.Enabled = !prevSongButton.Enabled;
            stopButton.Enabled = !stopButton.Enabled;
            PlayPauseButton.Enabled = !PlayPauseButton.Enabled;
            artPoint.Visible = !artPoint.Visible;
            songPoint.Visible = !songPoint.Visible;
            ArtNamelabel.Visible = !ArtNamelabel.Visible;
        }

private void recordButton_Click(object sender, EventArgs e)
        {
if (!isRecord)
            {
                songLabel.Text = "Recording.........";
                recordButton.Text = "End";
                recording();
                myTimer.Start();
                isRecord = true;
                durationPlayBar.Maximum = MaxTimeRec / myTimer.Interval;
                endTimeLabel.Text = ConvertToTime(MaxTimeRec);
                durationPlayBar.Value = 0;
                dur = 0;
                startTimeLabel.Text = "0:00";
            }
else
            {
                recordButton.Text = "Rec";
                recording();
                myTimer.Stop();
                isRecord = false;
                myTimer.Stop();
                setSong(counter);
            }
        }
    }
}




using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Text;
using System.Windows.Forms;

namespace Soundmusic
{
publicpartialclassHome : Form
    {
public Home()
        {
            InitializeComponent();
        }       

Radio myRad = newRadio();
privatevoid goToRadio_Click(object sender, EventArgs e)
        {
            myRad.ShowDialog();
        }

MusicPlayer myMP = newMusicPlayer();
privatevoid goToMusicPlayer_Click(object sender, EventArgs e)
        {
            myMP.ShowDialog();
        }